Town: Ådehlÿ Che Hÿhv

Ådehlÿ Che Hÿhv

Ådehlÿ Che Hÿhv
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceDähechanxya Kingdom
Sub ProvenceRocksilver Dutchy
RegionHûlu̽ Hûyî Holt
Founded1601
Community LeaderJarl Mancomys Råyzogbÿ
Area5 km2 (2 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation3108 m (10196 ft)
Average Yearly Precipitation270 cm/y (106 in/y)
Population1231
Population Density246 people per km2 (615 people per mi2)
Town AuraAbjuration
Naming
Native nameÅdehlÿ Che Hÿhv
Pronunciation/s̼i/ /hɪ̘v/
Direct Translation[beige] [style; kind]
Translation[Not Yet Translated]

Ådehlÿ Che Hÿhv (/s̼i/ /hɪ̘v/ [beige] [style; kind]) is a subtropical Town located in Rocksilver Dutchy, Dähechanxya Kingdom, within the United Kingdom of Undermountain.

The name Ådehlÿ Che Hÿhv is derived from the Dwarven language, as Ådehlÿ Che Hÿhv was founded by Glkdsí Åcväru, who was culturaly Dwarvern.

Climate

Ådehlÿ Che Hÿhv has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 8°C (46°F). Ådehlÿ Che Hÿhv receives an average of 270 cm/y (106 in/y) of precipitation, most of which comes in the form of rain during the summer. Ådehlÿ Che Hÿhv covers an area of nearly 5 km2 (2 mi2), and an average elevation of 3108 m (10196 ft) above sea level.

Overview

Ådehlÿ Che Hÿhv was founded durring the early 17th century in late winter of the year 1601, by Glkdsí Åcväru. The establishment of Ådehlÿ Che Hÿhv was somewhat plagued by a lack of willing colonists, leading to Glkdsí Åcväru electing to pay people to resettle in Ådehlÿ Che Hÿhv.

Ådehlÿ Che Hÿhv was built using the conventions of Dwarvern durring the early 17th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Che Hÿhv is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Ådehlÿ Che Hÿhv is buildings are arranged arrounded highly ordered system of premissive flagstone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. Ådehlÿ Che Hÿhv's minimaly adiquite are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Right off the bat Ådehlÿ Che Hÿhv hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. The town is very clearly a joyfull place as well as wealthy. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.

Civic Infrastructure

Ådehlÿ Che Hÿhv has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Che Hÿhv.

Ådehlÿ Che Hÿhv has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ådehlÿ Che Hÿhv has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Che Hÿhv has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Che Hÿhv has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Che Hÿhv's public wards, blessings, and other arcane systems.

Ådehlÿ Che Hÿhv has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Ådehlÿ Che Hÿhv has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Ådehlÿ Che Hÿhv's mayor's house was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

In Ådehlÿ Che Hÿhv most nights are accompanied by colorful ribbons of light in the sky.

The Achaierai near Ådehlÿ Che Hÿhv are known to be more aggressive than normal.

Ådehlÿ Che Hÿhv's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves creating small tokens to channel Summoning energies of tier 2 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4997 m2
    • Cattle and Similar Creatures: 307
    • Poultry: 3693
    • Swine: 246
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 123

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 1
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 3
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 8
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 2

376 of Ådehlÿ Che Hÿhv's population work within a Foundational Occupation.

769 of Ådehlÿ Che Hÿhv's population do not work in a formal occupation, but do contribute to the local economy. 86 (7%) are noncontributers.

Points of Interest

Ådehlÿ Che Hÿhv is remarkably well-fortified for a site of its size and role. Tall, stout walls, strong points inside the community, concentric defenses, a strategic terrain location, or a large body of standing troops might be present. Some threat is thought to exist that makes maintaining this fortification worthwhile, though it may come at a dear cost to the locals. The community’s suzerain may be uncomfortable with these defenses, as they could just as easily be used to defy the ruler.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of slew a dragon and brought its hoard to Ådehlÿ Che Hÿhv, where it was shared with all. was immortalized in song for this deed.

History